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Difference between revisions of "User:Kurst/Crossover:Mekton"

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m (Mekton:Shaitan)
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: '''Additional Systems'''
 
: '''Additional Systems'''
 
:* Space-worthy
 
:* Space-worthy
 +
:* "Red-eye" Control System allows 1 extra action without multi-action penalty.
 
:* ''Variation'': '''IMK-17XC''' is fitted with a Basic Cloaking System (-3D to Sensor operation until attacking or hit)
 
:* ''Variation'': '''IMK-17XC''' is fitted with a Basic Cloaking System (-3D to Sensor operation until attacking or hit)
 
After the [[Mekton:Comet|Comet]] had made its spectacular debut, the Kargan Emperor deemed it necessary to deploy a higher profile unit in space. Since the IMK designers were already occupied with the continued mass production of [[Mekton:Raider|Raider]]s, variations of Raiders, and development of the Berserker, more designers had to be sought out. Those members of the design team who had aided in the construction of the Hellwing (who had not already been acquired by Kamas Korrax) were recruited to work on this project, given the necessary facilities to start work, and access to whetever materials and information they required to complete their task. The ultimate result of their work was perhaps one of the most innovative of the Largan massproduced mektons.
 
After the [[Mekton:Comet|Comet]] had made its spectacular debut, the Kargan Emperor deemed it necessary to deploy a higher profile unit in space. Since the IMK designers were already occupied with the continued mass production of [[Mekton:Raider|Raider]]s, variations of Raiders, and development of the Berserker, more designers had to be sought out. Those members of the design team who had aided in the construction of the Hellwing (who had not already been acquired by Kamas Korrax) were recruited to work on this project, given the necessary facilities to start work, and access to whetever materials and information they required to complete their task. The ultimate result of their work was perhaps one of the most innovative of the Largan massproduced mektons.
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----------
 
----------
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==== Mekton:Otto ====
 
==== Mekton:Otto ====
 
[[File:AUX-01_Otto.png|AUX-01 "Otto", a heavy construction mecha|right]]
 
[[File:AUX-01_Otto.png|AUX-01 "Otto", a heavy construction mecha|right]]

Revision as of 10:35, 18 October 2014

House Rules

Autofire Weapons

An automatic weapon fires as many times in a single action as its Burst value. The weapon uses up that number of ammo of course.

Firing at a single target
  • When firing a burst at a single target, add the Burst value to the result of the hit-roll.
  • When the target is hit, it takes normal damage for the weapon and apply the target's normal armor value.
  • If the roll hits the target by 5 or more, increase the weapon's damage by 1D and in addition to the target's armor value, it gets to add the armor value again, but reduced by 1 pip.
  • If the roll hits the target by 10 or more, increase the weapon's damage by 2D and the target applies armor as above, plus a third time the armor value, but reduced by 2 pips.
  • and so on...

Example: An Axis terrorist attacks Daric Tallus with his auto-rifle at medium range (Accuracy: -3, Burst: 6, Damage: 2D+2, Skill: 4D). The GM sets the difficulty to 11 because Daric is running directly at him. The goon rolls 4D+3 and gets a total of 22. Daric foolishly does not want to Dodge, so he is hit by 11. That means that he will get 4D+2 points of damage (the roll is 18). Darric wears a normal, lightly armoured uniform (1D6+1) and has a Strength of 2D+1, because of the second hit, his armor counts as 2D+3 (1D+1 plus 1D plus 2), so Daric rolls 4D+4 and gets a 13. Wounded...

Supression Fire

When firing for suppression you hold down the trigger and hope that everyone will keep their heads down in order to not be hit. ...

Rate of Fire (RoF)

RoF (Rate of Fire) is the maximum number of actions that this weapon can be used for attacking in a single round.


Vehicle Scaling

Instead of Speeder & Walker scale there is only the Striker scale which replaces both. The Fighter scale is usually called Mekton scale, the Algolian name for all mechas of that approximate size. Also there may be a scale between Mekton and Capital scale, called Large. Nothing in the vicinity of Algol is able to produce something of Death Star size yet. This changes the scaling table to the following

Scale Modifier
Character --
Striker 3D
Mekton 6D
Large 9D
Capital 12D

Mekton Characters

Character Generation Rules

The rules for character generation follow the same general guidelines as for star wars, except for some slight differences:

  • Only 4 races are currently available. All are a subtype of human
    Elaran, Kargan, Ettaran & Murian
  • "The Force" is generally an unknown concept for characters, but there are several comparable concepts.
  • As the concepts of "Force" are different, so is the way "Force Powers" work. Instead of "Force Powers" there are "Psionic Powers" and a "Force Sensitive" character is called "Empathic".
  • The different concepts call "Force Points" "Luck", "Karma", or "Destiny", but all mean the same thing and are used the same way as "Force Points" in the standard game.

Races

Elaran human

Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/3D+2
STRENGTH 1D/4D
TECHNICAL 1D/3D+2
Move: 9/12
Special:

  • +1 Luck/Karma/Destiny
  • 8 CP at start of game
  • Psionics: extremely rare, wild talents only
Kargan human

Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D/4D
TECHNICAL 1D/3D+2
Move: 9/12
Special:

  • 1 Darkside Point
  • 4 CP at start of game
  • +2 pip to Perception for Initiative
  • Psionics: extremely rare, wild talents only
Ettaran human

Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/3D+1
STRENGTH 1D+1/4D
TECHNICAL 2D+2/4D
Move: 9/12
Special:

  • Psionics: extremely rare, wild talents only
Murian human

Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/3D
STRENGTH 1D/3D
TECHNICAL 2D/5D
Move: 8/11
Special:

  • very often Empathic
  • Psionics: very common - can be chosen freely. Psi Potential has a maximum of 4D+2

Psionics

A psionic character has an additional attribute, the PSI POTENTIAL. It must be bought from the characters attribute dice allotment, with a minimum of 1D and a maximum of 4D. Psionic "wild talents" also need to buy this attribute.

Using Psionics

Usually, there is a difficulty assigned to each use of a psionic skill (listed with the skill)

Using psionic powers is sternous activity. Each use requires a roll against a certain difficulty. After making this roll, the character needs to succeed at a Stamina roll against the same difficulty or become fatigued (-1D to all actions) until he rests for an hour. Each such instance is cumulative and each one requires an hour of rest to recover from, so that a psionic character that has used 3 powers and failed the stamina roll for all three is at -3D and needs to rest for 1 hour to reduce the penalty to -2D, for two hours to reduce it to -1D and for 3 hours to completely recover from the fatigue.


Psionic Powers

Each Psionic Power is bought as a skill for the Psi Potential attribute and costs double CP to improve. "Wild Talents" need to invest 2 skill dice to have a single D in one skill, and pay five-times the CP cost to improve psionic skills.

Telepathy
this power can be kept "up"
Range: 100m per D (e.g. if you have 3D+1 in this skill, the range is 300 meters)
Base Difficulies:
Very Easy - Send a simple thought or idea (a single one- or two-word phrase)
Easy - Send normal a few normal scentenses of normal speach
Moderate - innitiate and keep up a full telepathic conversation that can include images
Difficult - innitiate a state of compressed thought exchange; about 10 minutes of conversation and images can be done in a single round
Very Difficult - innitiate a state of higher level thought exchange in which an hours worth of conversation and images can be exchanged in a single action
modified by proximity
Additional Modifiers:
+2 per kilometer increased range
+2 - connect to 2 people at the same time
+5 - connect to 4 people at once
+7 - connect to 10 people at once
+10 - connect to 20 people at once
+12 - connect to 40 people at once
Note: an unwilling target may simply refuse to communicate, although it may be difficult to "keep your thoughts to yourself" (difficulty determined by GM)


Empathy
Range: 10m per D
Base Difficulties:
Very Easy - how the target feels (very good, bad, in pain, etc.)
Easy - basic emotion the target is feeling (in love, hatered, happiness, joy, boredom, etc.)
Moderate - read complex emotional patters and their reasons (I feel nervous because I planted a bomb and now I'm trying to find a way out of the blast radius)
A Note: Only active emotions can be read, that means the emotion that is currently the predominating one.
modified by relationship
+2 to difficulty per 100 meters increased range
Advanced Difficulties:
Moderate - making a slight modification to an emotion that was sensed
Difficult - making a moderate modification to an emotion that was sensed
Very Difficult - making a severe modification to an emotion that was sensed
Heroic - implanting an emotion of minor intensity
Heroic +10 - implanting an emotion of moderate intensity
Heroic +20 - implanting an emotion of high intensity
always modified by the result of the target's Willpower roll
Duration: Emotion modifications last for a day per D of skill, but if the emotion turns out to be dangerous to the target he gets to roll a Willpower roll to break the effect immediately (minor emotion/slight change - Easy; moderate emotion/change - Moderate; severe emotion or modification, Difficult) whenever such a situation arrises.

Operation Rimfire Characters

User:Kurst/Crossover:Mekton/PCs

Larani Kynis

  • Character Name: Larani Kynis
  • Type: Flight Leader
  • Rank: Captain
  • Gender/Nationality: female Kargan
  • Age: 23
  • Height: 5' 8'' (1,73m)
  • Weight: 130 lbs (59 kg)
  • General Note: "An excellent pilot with all the diplomatic skills needed"
  • Physical Description: Larani is a very attractive woman of slender but sturdy build, slightly on the taller side of average. She has long blue hair, that she wears shorter in the front, swept over one eye.
Uaa-logo.gif

Pers.Doc.Lar.Cpt.473

Captain Kynis is this administrator's choice for Fireflight command. Lt Artis, while having more experience, also has a record of instability in the past. (See:#Pers.Doc.Ced.Lt.623). Larani is perfect for our needs: an excellent pilot, with competent levels in all the social and diplomatic skills needed for dealing with the public. All records indicate a cool personality that is capable of handling almost any emergency.

Her position as a member of a Kargan noble family has raised questions of her loyalties. I believe that these concerns are unfounded, as her enlistment was forwarded by the Lady Arasaiu (a vocal advocate of Overwatch), not her ambitious father Lord Kynis. In fact, father and daughter seem to be estranged at the moment.

Larani, all in all, seems to be ideally suited for the task of command. Her motivations seem to be above petty vendettas and revenge, so she should be able to keep the others in line

-Hav.Com.Rim 2-20

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Cedric Artis

  • Character Name: Cedric Artis
  • Type: Assistant Commander
  • Rank: Lieutenant
  • Gender/Nationality: male Elaran
  • Age: 25
  • Height: 6' 1'' (1,85 m)
  • Weight: 180 lbs (82 kg)
  • General Note: "A loyal and good soldier"
  • Physical Description: Tall, muscular and sportive. An good looking man with red hair, shot with a discoloured streak.
Uaa-logo.gif

Pers.Doc.Ced.Lt1.623

Cedric has served as a loyal and good soldier for seven years, longer than any other squadron member. He has been decorated by the Elaran throne, and surviving Kargan pilots that have faced him in battle call him a "worthy and admirable" opponent. In all, he is a perfect addition to the squadron, and possibly its most valuable member.

My only hesitation is that, in the past, he was "under observation" at an Elaran hospital after losing a fellow squadron member in an ambush (they were romantically involved). While he was released with a clean bill of health, I still wonder how deeply the loss affected him. I wish I could recommend Cedric as highly as other members of the squadron. But even with his personal problems, it was difficult to chose Larani over him for the commander's spot. But as a second, he should be invaluable.

-Hav.Com.Rim 2-20

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Tammis Veric

  • Character Name: Tammis Veric
  • Type: Flight Tactician
  • Rank: Ensign
  • Gender/Species: male Kargan
  • Age: 20
  • Height: 5' 11'' (1,80 m)
  • Weight: 165 lbs (75 kg)
  • General Note: "There are many pilots who can fly, but there are some who soar."
  • Physical Description: A dark skinned, brown haired, slender young man with an air of confidence and his head in the clouds.
Uaa-logo.gif

Pers.Doc.Tam.Ens.998

There are those pilots who fly, and there are those who soar. Tammis is definately the latter. His skill in a mekton is truly inspiring to behold; his only problem is that he has a love of flying, not combat. His marksmanship scores were a fraction of his maneuver ratings (but still well above the norm). With this weakness more than made up for by Tharis (See: #Pers.Doc.Tha.Ens.733), Tammis' piloting skills are something that the rest of the team can learn from.

Little is known about hispersonal life and I have not had the opportunity to meet him in person. He seems to be the typical "fighter jock", more interested in speed and looking good for the girls than any military glory. He has given several surprisingly good TV interviews, and popular with the general public. At some point in the future, we might want to consider making him an Overwatch spokesman.

-Hav.Com.Rim 2-20

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Eiran Alestain

  • Character Name: Eiran Alestain
  • Type: Lead Technician/Piolt
  • Rank: Ensign
  • Gender/Species: male Ettaran
  • Age: 15
  • Height: 5' 5'' (1,65 m)
  • Weight: 135 lbs
  • General Note: "while waiting he repaired the secretary's vid-phone as well as the guard's watch..."
  • Physical Description: A shy, thin teenager with very long green hair worn in a single braid.
Uaa-logo.gif

Pers.Doc.Eir.Ens.475

I must admit, when I saw this young man's application cross my desk, Ithought it was a joke. By most laws he won't be a legal adult for another year, and the only practical experience that he has is flying practice runs in the mektons on his family's fan carrier. To my surprise, he was granted an interview, and passed with AA status!

He's also a gifted tech; waiting for the interview to start, he repaired the secretary's vid-phone as well as the guard's watch. Since the interview, he has shown equal brilliance on large and small scale mechanics and electronics. I imagine with a few more years under his belt, he could be one of the finest mekton designers that Algol has produced.

His only problem lies in personal communication. Quiet and shy, he is a classic introvert (odd trait for an Ettaran), who relates to machines better than people; he'd rather fix a can opener than talk to a stranger.

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Laian

  • Character Name: Laian
  • Type: Murian Liaison
  • Rank: Lieutenant
  • Gender/Species: female Murian
  • Age: 18
  • Height: 5' 6'' (1,68 m)
  • Weight: 120 lbs (54 kg)
  • Quote from the File: "no airs of superiority, but remarkable psionic powers"
  • Physical Description: of average height and slender build she is a blonde, delicate beauty. Is she a princess from a fairy tale?
Uaa-logo.gif

Pers.Doc.Lai.Lt2.004

I received the news of a Murian member of the squadron with a great deal of relief. At least the arrogant bastards are helping to protect the new world they created. Compared to the other Murian delegates, Laian is surprisingly normal; no airs of superiority, or insistence that her position be placed above the others. In fact, she requested that her rank be reduced. She felt that it was unfair that she be rewarded because of her birthplace. I hope that more Murians are like her.

Her piloting skills are passable, but she is going to need practice. Her psionic abilities are remarkable, and may make some other members uncomfortable. But her outgoing and friendly personality should soon allay any fears.

All in all, I like the girl. As far as her skills go, no one outside of Muria is competent to judge her strongest suit. I am sure that she will pull her weight with the rest of the team.

-Hav.Vom.Rim 2-20

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Tharis Tremaine

  • Character Name: Tharis Tremaine
  • Type: Support Technician / Pilot
  • Rank: Ensin
  • Gender/Nationality: male Elaran
  • Age: 23
  • Height: 6' 5'' (1,96 m)
  • Weight: 210 lbs (95 kg)
  • General Note: "He has it all. The looks, the training and the breed. An is a dead-shot with any gun."
  • Physical Description: A towering apparition of handsomeness with long light brown hair worn open. He is always well dressed.
Uaa-logo.gif

Pers.Doc.Tha.Ens.733

I think Tharis' test scores by themselves would earn him a spot on our team. Vever mind all of the other benefits he brings. A perfect 50 on the shooting range with a beam rifle is truly impressive. In addition to skills with mecha-based weaponry, his deadly aim seems to be present in any weapon he handles, from pistol to Aussault Rifle. A 3-year veteran of the Archipelago war, Tharis brings practical combat experience along with his skills.

In person, he is friendly and surprisingly polite. I wasn't surprised to hear that he was the son of an Elaran Duke, his manners and bearing certainly indicate it. I am surprised that a man of his station is still single. I understand that he joined the military against his father's wishes. If this is true, we might have to pull some sort of political maneuvering to process his application.

-Hav.Com.Rim 2-20

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Celine Attara

  • Character Name: Celine Attara
  • Type: Astro-Navigation Expert / Pilot
  • Rank: Ensin
  • Gender/Nationality: female Elaran
  • Age: 18
  • Height: 5' 1'' (1,55 m)
  • Weight: 100 lbs (45 kg)
  • General Note: "Small and slight of build, nevertheless a flirtatious bundle of energy."
  • Physical Description: Small with a slim figure, evenly tanned skin, golden eyes and a dark-lavender mane - always groomed to maximum effect and individualistically styled.
Celine attara.png

Pers.Doc.Cel.Ens.935

During the war, Celine would have been laughed out of boot camp. Flamboyant and over-individualistic, she is also the consummate flirt. How she manages to pack so much energy into so small a body is beyond me.

Her qualifications, however, are unquestioned. Her ability in figuring the complicated equations needed in orbital mechanics is nearly supernatural, and although she has faults, the positives far outweigh the negatives.

But with a mixed gender crew confined close together for a long period of time, I'm not sure Celine was the wisest choice. Her record lists over 10 "intimate relations" in the course of 15 months. It's possible that her flirtatious nature is only a front, and that in a military situation she will show more restraint than is her "normal" behaviour. Or, she may pick a single lover and "settle down". In either case, we do not need her causing tensions among the male squadron members.

Somehow, I doubt we'll be so lucky.

-Hav.Com.Rim 2-20

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Daric Tallus

  • Character Name: Daric Tallus
  • Type: Squadron Melee Tactics / Pilot
  • Rank: Ensin
  • Gender/Nationality: male Kargan
  • Age: 19
  • Height: 5' 7'' (1.70 m)
  • Weight: 158 lbs (72 kg)
  • General Note: "One of the best young hand-to-hand combatants in Karga."
  • Physical Description: Just below average in height, and of sturdy build. He has black hair of medium length and steel grey, piercing eyes.
Daric tallus.png

Pers.Doc.Dar.Ens.432

Daric is an unusual addition to the team, as his area of expertise falls on a personal level. He is one of the nest young hand-to-hand combatants in Karga. Trained by his father, the legendary Duncan Tallus, he has grown up using hands, knives and swords all his life. While the Fireflight squadron is mekton-based, it is foolish to believe that they will be in their suits 24 hours a day. Hopefully, he will teach the others some of his skills, and in return he will learn from them. The squad needs someone like Daric, and I feel that he's the perfect choice.

On the surface he may appear distant and moody, but he seems to value friendship above all, and I think he will fit in well with the rest of the squadron. He has a quick temper, but I don't foresee any problems with him in the future. He is a good soldier.

-Hav.Com.Rim 2-20

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Karin Myiian

  • Character Name: Karin Myiian
  • Type: Reconnaissance
  • Rank: Ensin
  • Gender/Nationality: female Kargan
  • Age: 21
  • Height: 5' 11'' (1.80 m)
  • Weight: 130 lbs (59 kg)
  • General Note: "a reconnaissance expert with a constant military bearing that never seems to relax"
  • Physical Description: A very slender, tall woman of average looks. She has long blue hair and blue eyes.
Uaa-logo.gif

Pers.Doc.Kar.Ens.334

A highly rated reconnaissance pilot, Karin is one of the best at what she does. Her exploits against the Sharifin rebels (no matter our personal feelings on the matter) is exemplary.

Her loyalty and ability are unquestioined, but I do have one nagging doubt. A woman of her skills would have gone far on the front lines during the war. So why was she stationed so far from the action? The Kargan delegates say that she was simply more useful where she was. That explanation will have to do for now.

Her personality leaves a bit to be desired. Her military bearing never seems to relax; it's her way of life. There might be some friction between Karin and a few of the more "freewheeling" members of the squadron, but I imagine that each can learn something from the other. She seems to respect discipline and skill above all, so I don't think that she will have any problems serving with Elarans.

-Hav.Com.Rim 2-20

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Aleoi Hiarri

  • Character Name: Aleoi Hiarri
  • Type: Computer Technician / Pilot
  • Rank: Ensin
  • Gender/Nationality: female Ettaran
  • Age: 17
  • Height: 5' 2'' (1.57 m)
  • Weight: 105 lbs (48 kg)
  • General Note: "A typical Ettaran teenager witha smile that lights up a room better than a hundred halogen lamps"
  • Physical Description: A young woman, well tanned woman of small and slender build with very long brown hair she wears in two braids.
Aleoi hiarri.png

Pers.Doc.Ale.Ens.523

At 17, Aleoi is the second youngest recruit to be chosen for this group (it is odd that the two youngest recruits are both Ettaran). There were other, older applicants, but when it came down to it, Aleoi was simply (overall) the best qualified for the position. Her ability to understand and use computers is, in my opinion, amazing. I have yet to see the system that she could not crack, or the computer that could withhold any secrets from her. If we can get her hooked into the Axis mainframe, we'll have them.

I understand that her frivolous personality belies her skill, but believe me, the skills are there. In all possible tests nad simulations she has had top marks, both as a pilot as well as programmer. Simply put we cannot afford to lose her.

Face to face, she seems to be a typical Ettaran teenager, interested in the latest rock music and the lastest film heartthrob. Having recently met the young lady in person, I can say this: Her smile lights up a room better than a hundred halogen lamps.

-Hav.Com.Rim 2-20

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Algolian Equipment

Equipment availability rules need to be adjusted a bit for the setting:

1 - Readily available throughout Algol.
2 - Normally available only in large cities and harbours, or on the item's country of origin.
3 - Specialized item, normally only available in item's country of origin.
4 - Rare item, difficult to obtain anywhere.
F - Fee or permit often required for purchase.
R - Restricted item; In most nations it may not be sold without a license.
X - Illegal in most nations. Possession and use generally violates local laws.

Algolian Weapons

Personal Weapons (character scale)
Firearms Damage Burst(RoF)1) Shots Range Weight 2) Cost Availability
EDF 9mm Automatic 3D (4) 12 2-10/25/50 .8 kg 75₢ 3,F
Kargan Gyrojet Pistol 4D+1 3) (1) 5 7-15/30/100 1.3 kg 150₢ 3,R
ADF 7.65 Automatic 2D+2 (4) 12 2-10/20/40 .6kg 100₢ 1,F
EDF Submachinegun 2D+1 5 30 3-15/40/100 1.7kg 300₢ 3,R
MA-4 Needler (2D)+dart 4) (2) 12 1-7/20/40 .9kg 100₢ 1,F
EDF A-13 Standard Rifle 3D+2 3 60 4-20/80/200 4.1kg 200₢ 3,F
Kargan AZ-1184 Gyrorifle 4D+2 (1) 10 7-20/150/500 6.1 kg 250₢ 3,R
Farmer's two barrel shotgun 4D 5) 3 5) 5 2-7/15/40 3.0 kg 120₢ 1,F
Tech 21-11 Energygun 3D-8D 6) (1) 40 6) 2-50/180/400 5.0 kg 600₢ 4,F
Projectile Weapons Damage Burst(RoF)7) Shots Range Weight Cost Availability
Bow 3D * quiver 8) 3-10/30/80 .6 kg 40₢ 1,F
Compound Bow 3D+2 * quiver 8) 3-20/80/200 .8 kg 60₢ 1,F
F-93A Tech Crossbow 3D+1 * quiver 8) 3-15/40/100 1.1 kg 120₢ 1,F
Thrown Weapons Damage Burst(RoF) Shots Range Weight Cost Availability
Frag Grenade 5D 9) n/a throwing .9 kg 50₢ 2,F
Sleep Gas Grenade sleep 9) n/a throwing .9 kg 60₢ 2,F
Shiriken 2D Skill 10) n/a throwing .1 kg 10₢ 1,F
Melee Weapons Damage Burst(RoF) Shots Difficulty Weight Cost Availability
Tech 21-Y3B Plasmablade 5D n/a 10 rounds Difficult 3.0 kg 600₢ 4,F
Dagger STR+1D (5D) n/a n/a Very Easy .2 kg 10₢ 1,F
Rapier STR+2D (6D) n/a n/a Moderate .8 kg 20₢ 1,F
Greatsword STR+2D+2 (6D+2) n/a n/a Easy 2.8 kg 50₢ 1,F
Axe STR+2D (5D) n/a n/a Easy 1.3 kg 20₢ 1,F
Polearm STR+1D+2 (7D) n/a n/a Easy 2.2 kg 30₢ 1,F
Brawling Weapons11) Damage Burst(RoF) Shots Difficulty Weight Cost Availability
Nunchaku, Sai, Tonfa, etc. STR+2 (5D) n/a n/a Easy .5 kg 15₢ 1,F
Annotations
  1. A number in parentheses represents a "rate of fire", meaning a maximum number of attack actions it can be used for in a single round.
  2. Generally, a weapon weighing below 2 kg is for 1-handed use, while those above 2kg require 2 hands
  3. Only does 3D6 at short range as the projectile still picks up speed.
  4. For a needler the damage in parentheses represents the armor penetration capacity. Roll it against the armor of the target. It does not damage the target. The effect on the target is from the chemical substance carried by the dart.
  5. The shotgun does not really fire a burst, but if the target it hit by 5 or 10 over the difficulty, more shot hits home, doing more damage, with the same rules as autofire. A shotgun has an easy difficulty at all ranges, but damage decreases to 3D6 and Burst 2 at medium range and 2D6 with no Burst at long range.
  6. The rifle-sized Energygun can be dialled (1 action) from 3D to 8D damage, taking the energy off the belt-worn power pack that holds a maximum of 40D. So if you fire a bolt of 7D and had a full power pack, you then have 33D of power left. Recharging takes 1 hour per 10D.
  7. Projectile weapons do not have a rate of fire. All of them take 1 action to load and 1 action to fire, but have no maximum fire rate.
  8. There are different quiver models designed for 10, 15, 20 or 40 arrows
  9. Grenades have no "rate of fire". It takes 1 action to ready, 1 action to set the timer (from 3 seconds to 60 minutes) and 1 action to throw. By pre-setting timers ahead of time this can be reduced to 2 actions.
  10. Shiriken can be thrown in bunches, resulting in a Burst value equal to the number of D in the Throwing skill of the character. It takes 1 action to ready these and 1 action to throw the bunch.
  11. Brawling Weapons use the Brawling skill instead of Melee skill


Tech 21-Y3B Plasmablade
Type: Two-handed Energy Melee Weapon
Skill: Melee: Plasma Sword
Weight: 3kg
Cost: 600₢
Availability: 4,F
Ammo: 10 rounds (belt)
Difficulty: Moderate
Damage: 5D

The Plasmablade is actually a superpowered flamethrower, projecting a narrow jet of superheated plasma about 3 feet long, held in check by a magnetic bottle so powerful it can make solid impact with other objects or plasmablades. If parried or parrying a weapon that is not a plasmablade, the weapon will suffer the damage from the plama blade (see → rules). The damage from the plasmablade is reduced by the energy defense of an armour. The fuel for the plasma jet is a highly volatile gas that is stored under high pressure in liquid form in small canisters on the belt.

Algolian Armor

Mesh Type Armor Physical Energy Cost Availability Notes
Work Coverall 2 pip 2 pip 40₢ 1,F Designed to withstand light cuts, tears, burns and acids, but cannot cope with high amounts of damage
Ballistic Clothes 1D6 - 30₢ 1,F Available in all manner of styles, from street-style to exec-suits. There are even some designer fashions
Elaran/Kargan Combat Uniforms 1D+1 1 pip 40₢ 3,R Basic equipment of any soldier.
Aerodesign 8100 Light Spacesuit 1D+2 1D 250₢ 2,F -1D Dexterity and Dex-based skills. Only comes in white, red, blue, green or khaki. Every mecha-pilot in space needs one.
Light Helmet +1 - 20₢ 1,F Helmet with adjustable, translucent faceplate.
Tech 21-ADF Flight Helmet +2 +1 50₢ 2,F Helmet for spacesuit. Like light helmet, but can be sealed quickly to make the spacesuit airtight. 3 hour air supply. Self-sealing for 2x wounded or 1x incapacitated. The faceplace doubles as screen when hooked up to a mecha.
Multipolymer Plated Armor Physical Energy Cost Availability Notes
Infantry Combat Armor 2D+1 1D 200₢ 3,R -1D Dexterity and Dex-based skills. Standard military issue ground infantry armor. Cannot be worn inside a mecha cockpit.
M-44 Military Spacemarine Combatsuit 3D+1 2D 600₢ 3,R -1D Dex and Dex-based skills. Cannot be worn inside a mecha cockpit. 6 hours air supply, plus food & water for a day. Self-sealing for 3x wounded (or 1x incapacitated & 1x wounded or 1x mortally wounded).

Gadgets & Gear

Survival Gear Weight Cost Availability Notes
Airmask .5kg 10₢ 1,F as Breath Mask
Amplified Goggles
Space Suit Patches (x5) 1₢ 2,F each patch seals one wound of damage to a spacesuit.

Mektons

Conversion Chart (completely experimental at this stage)
MEKTON BODY Classification SW-D6 Body // MEKTON Armor Points/Shield/Weapon Damage SW "Armor" SW Shield SW Weapon Samage
Superlight 1D 1 1 +1 2D
Lightweight 1D+1 2 2 +2 2D+1
Striker 1D+2 3 3 +1D 2D+2
Medium Striker 2D 4 4 +1D+1 3D
Heavy Striker 2D+1 5 5 +1D+2 3D+1
Mediumweight 2D+2 6 6 +2D 3D+2
Light Heavy 3D 7 7 +2D+1 4D
Medium Heavy 3D+1 8 8 +2D+2 4D+1
Armored Heavy 3D+2 9 9 +3D 4D+2
Superheavy 4D 10 10 +3D+1 5D
Megaheavy 4D+2 11 11 +3D+2 5D+1
12 12 4D 5D+2
13 13 4D+1 6D
14 14 4D+2 6D+1
15 15 5D 6D+2

Special Rules of Mecha-Combat

Burst Weapons

Burst Weapons fire several times in a short succession and all of the shits may hit the targetr, although it is unlikely. The "Burst" value of such weapons acts as a direct bonus to-hit and for every 5 points that the difficulty is exceeded, an additional shot hits and adds +1D damage to the base damage of the weapon. Each hit usually also reduces armor by 1 point. A Burst value of ∞ means that there is no limit to the number of extra hits that the weapon can score, but there is no to-hit bonus because of shots. Instead, these weapons usually have a high fire-control value.

About Armor

On Algol force force shields are practically unknown, although experimented with in the military labs. Instead the hulls are lined with reactive armor plating, that adds to the mecha's hull, but is reduced by each hit. That means that the fixed armor rating is added to the Body-roll when rolling vs. damage, but afterwards the armor is reduced by 1 point for the next attack. This makes armor very vulnerable to Autofire attacks, as it is reduced by each "hit". But there are also sevral types of "refined armor" that will not be reduced by certain amounts of damage:

α-Armor: not affected by Autofire (it is only reduced by 1 point per autofire attack)
β-Armor: not affected by weapon damage of 2D+1 or below
γ-Armor: not affected by weapon damage of 3D or below

A lesser type of armor plating it called "ablative" which is reduced directly by the damage that it stops.

Mecha Costs
Striker Scale: MEKTON Cost x 500₢
Mekton Scale: MEKTON Cost x 10,000₢
Controlls
  1. Variant: On Algol, macha are still comparatively unresponsive to their poilots and get no bonus to maneuverability like most vehicles in standard SW - the Control penalty is substrcted from the pilot's Mechanical attribute and all related skills while in the specific type of Mecha... → rule experimental stage
  2. Veriant: take one of the lowest scores in MEKTON and set this as the "zero-line". All other mechas will have a control-bonus compared to this "zero-line". ...
Anti Missile Weapons
These systems are designed to shoot down incoming Missiles and use Mach Gunnery as a reaction skill vs. incoming Missile. The missile hit-roll is now compared to the result of this rol in order to determine how many or if any missiles hit.
Cloaking
A very new addition to the combat systems of Algol, it reduces the efficiveness of standard Sensors to detect the cloaked Mecha. The system's efficiency can be further improved by the pilot's ability to use Electronic Warfare (skills). Basic Cloaking offers a -3D penatly to Sensor rolls to detect the unit, but automatically fails once the unit attacks or is hit by an attack. Also successful use of ECCM can reduce or fully negate the cloaking. Once spotted, a mecha's sensors can be adjusted (1 action, moderate sensors roll) to ignore the cloaking.

Mekton:Shaitan

Type: IMK-17X "Shaitan" (designed 1517)
Shaitan.png
Affiliation: Kargan Empire
Height/Weight: 14.6m / 78.5t
Cost: 3,027,000₢ (IMK-17XC: 3,936,000)
Scale: Mekton (50m)
Crew: 1
Control penalty: 1D
Move: 15
Sensors
  • Passive: 10 (500m)
  • Scan: 20 (1km) / +1
  • Search: 80 (4km) / +2
  • Focus: 1 / +1D
Hull/Strength: 2D+1
Armor: 5(α)
Weapons
  • Head mounted:
    Anti-Missile Laser
    Type: Anti-Missile Gunnery
    Fire Control: +1D
  • Arm mounted:
    Hands
    Type: Melee
    Damage: 2D+1
    2 linked Missile Launchers
    Type: Missile
    Range: 5/10/20
    Damage: 2D+2
    Pack: 10
    2 linked Pulse Cannons
    Type: Gunnery
    Range: 3/6/12
    Fire Control: +2D
    Damage: 2D, Burst: ∞
  • Hand held
    2 Plasma Swords
    Type: 1-h Melee
    Damage: 4D+1
    Use: 10 rounds
    Advanced JAC-X Rifle
    Type: Gunnery
    Range: 4/9/18
    Damage: 3D, Burst: 4 or 3D+2, AP
    Bursts: 10, AP shots: 2
Additional Systems
  • Space-worthy
  • "Red-eye" Control System allows 1 extra action without multi-action penalty.
  • Variation: IMK-17XC is fitted with a Basic Cloaking System (-3D to Sensor operation until attacking or hit)

After the Comet had made its spectacular debut, the Kargan Emperor deemed it necessary to deploy a higher profile unit in space. Since the IMK designers were already occupied with the continued mass production of Raiders, variations of Raiders, and development of the Berserker, more designers had to be sought out. Those members of the design team who had aided in the construction of the Hellwing (who had not already been acquired by Kamas Korrax) were recruited to work on this project, given the necessary facilities to start work, and access to whetever materials and information they required to complete their task. The ultimate result of their work was perhaps one of the most innovative of the Largan massproduced mektons.

The Shaitan's rifle was based on the model designed for the Hellwing. Power output was increased, but the overall size of the weapon was compressed to facilitate a lesser cloaking cost. Twin pulsed-plasma shoulder cannons were added to be used on strafing runs or for medium range suppression fire. An eight-pack cluster rocket launcher was mounted on the side of each arm for bombing raids on enemy colonies or removal of mine fields. The Shaitan was also outfitted with two standard plasma sabers.

The price ceiling that Kargan High Command set on the project was approximately two and a half times the cost of a Deathstalker. To their credit, the Shaitan design team managed to meet this goal and also design a cometent unit that cou7ld compete with the Comet in many aspects without costing nearly as much.

Variations

In and of itself, the Shaitan was a fairly standard soldier's mkton. The variations of it, however, were anything but standard. For example, the IMK-17xc Command version was the first massproduced mekton to be fitted with a fully functional cloaking device. This device increased the cost of the unit drastically, but the Emperor decided that near invisibility in battle for Kargan officers was worth th cost.


Mekton:Otto

AUX-01 "Otto", a heavy construction mecha
Type: AUX-01 medium heavy construction mecha
Scale: Striker
Cost: 15,600₢
Crew: 1; skeleton: 0
Autopilot: 1D+1
Mecha Piloting 1D+2 (Maneuverability already figured in), Construction 2D+1, Mining 2D+1
Maneuverability: -2
Move: flight: 12
Sensors:
  • Passive (front only): pilot's sight
    - Floodlights - 200m/ pilot's sight, negates darkness
  • Search: Radar - 3 km/+2D, but no identification possible
  • Focus: optical zoom function - 50m in 3km range/pilot's sight+2D+2
Body Strength: 3D+1
Armor: 12 pts "plating"
Weapons:
  • Right Arm
    • Hand (Melee)
      Fire Arc: Front & Right
      Skill: Mecha Melee (Easy)
      Fire Control: +1
      Damage: 3D+1
    • 75mm Scattershot1) Cannon
      Fire Arc: Front, Right
      Skill: Mecha Gunnery
      Fire Control:
      Range: 5-50/200/500m
      Damage: 6D+1/4D+1/2D+1
      Ammunition: 10
  • Left Arm
    • Power-Claw (Melee)
      Fire Arc: Front & Left
      Skill: Mecha Melee (Moderate)
      Damage: 4D+1
    • Plasma Cutter (Melee)
      Fire Arc: Front & Left
      Skill: Mecha Melee (Moderate)
      Damage: 5D+2

1) hitting with a scattershot weapon at any range is Easy, because of the spreading shot. But damage is reduced as indicated.

Additional Systems:
  • Space-worthy
  • Micromanipulators in right arm
  • Escape Pod
  • Damage Control Package (including flares, fire retardant foam for 50m², a space-liferaft (for 4 people with supplies for 4 days + basic medical supplies), and glue bombs that can seal 20m² of area that have been breached to vacuum)
  • Built-in Tech Analyser (+2 to Sensor Operation for identification)

The "Otto" is a striker-scale construction mecha, specifically built for space operation. It is completely sealed for space and features a full life support system. The cockpit doubles as escape pod in emergencies.