Due to issues with fake accounts being created all account creation is now managed by the Systems Operator and Manager of the D6 Holocron. If you wish to have an account created at all please be sure to E-mail bsdoblivion@d6holocron.com with your requested alias. (((>*.*<)))

Difference between revisions of "User:Kurst/Crossover:Mekton"

From D6Holocron
Jump to: navigation, search
(House Rules)
m (House Rules)
Line 1: Line 1:
 
== House Rules ==
 
== House Rules ==
 
==== Autofire Weapons ====
 
==== Autofire Weapons ====
An automatic weapon fires as many times in a single action as its ''Burst'' value. The weapon uses up that number of rounds of course.
+
An automatic weapon fires as many times in a single action as its ''Burst'' value. The weapon uses up that number of ammo of course.
 
; Firing at a single target
 
; Firing at a single target
 
* When firing a burst at a single target, add the ''Burst'' value to the result of the hit-roll.  
 
* When firing a burst at a single target, add the ''Burst'' value to the result of the hit-roll.  

Revision as of 00:17, 17 October 2014

House Rules

Autofire Weapons

An automatic weapon fires as many times in a single action as its Burst value. The weapon uses up that number of ammo of course.

Firing at a single target
  • When firing a burst at a single target, add the Burst value to the result of the hit-roll.
  • When the target is hit, it takes normal damage for the weapon and apply the target's normal armor value.
  • If the roll hits the target by 5 or more, increase the weapon's damage by 1D and in addition to the target's armor value, it gets to add the armor value again, but reduced by 1 pip.
  • If the roll hits the target by 10 or more, increase the weapon's damage by 2D and the target applies armor as above, plus a third time the armor value, but reduced by 2 pips.
  • and so on...

Example: An Axis terrorist attacks Daric Tallus with his auto-rifle at medium range (Accuracy: -3, Burst: 6, Damage: 2D+2, Skill: 4D). The GM sets the difficulty to 11 because Daric is running directly at him. The goon rolls 4D+3 and gets a total of 22. Daric foolishly does not want to Dodge, so he is hit by 11. That means that he will get 4D+2 points of damage (the roll is 18). Darric wears a normal, lightly armoured uniform (1D6+1) and has a Strength of 2D+1, because of the second hit, his armor counts as 2D+3 (1D+1 plus 1D plus 2), so Daric rolls 4D+4 and gets a 13. Wounded...

Supression Fire

When firing for suppression you hold down the trigger and hope that everyone will keep their heads down in order to not be hit. ...

Rate of Fire (RoF)

RoF (Rate of Fire) is the maximum number of actions that this weapon can be used for attacking in a single round.

Mekton Characters

Character Generation Rules

The rules for character generation follow the same general guidelines as for star wars, except for some slight differences:

  • Only 4 races are currently available. All are a subtype of human
    Elaran, Kargan, Ettaran & Murian
  • "The Force" is generally an unknown concept for characters, but there are several comparable concepts.
  • As the concepts of "Force" are different, so is the way "Force Powers" work. Instead of "Force Powers" there are "Psionic Powers" and a "Force Sensitive" character is called "Empathic".
  • The different concepts call "Force Points" "Luck", "Karma", or "Destiny", but all mean the same thing and are used the same way as "Force Points" in the standard game.

Races

Elaran human

Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/3D+2
STRENGTH 1D/4D
TECHNICAL 1D/3D+2
Move: 9/12
Special:

  • +1 Luck/Karma/Destiny
  • 8 CP at start of game
  • Psionics: extremely rare, wild talents only
Kargan human

Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 1D/4D
TECHNICAL 1D/3D+2
Move: 9/12
Special:

  • 1 Darkside Point
  • 4 CP at start of game
  • +2 pip to Perception for Initiative
  • Psionics: extremely rare, wild talents only
Ettaran human

Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/3D+1
STRENGTH 1D+1/4D
TECHNICAL 2D+2/4D
Move: 9/12
Special:

  • Psionics: extremely rare, wild talents only
Murian human

Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/3D
STRENGTH 1D/3D
TECHNICAL 2D/5D
Move: 8/11
Special:

  • very often Empathic
  • Psionics: very common - can be chosen freely. Psi Potential has a maximum of 4D+2

Psionics

A psionic character has an additional attribute, the PSI POTENTIAL. It must be bought from the characters attribute dice allotment, with a minimum of 1D and a maximum of 4D. Psionic "wild talents" also need to buy this attribute.

Using Psionics

Usually, there is a difficulty assigned to each use of a psionic skill (listed with the skill)

Using psionic powers is sternous activity. Each use requires a roll against a certain difficulty. After making this roll, the character needs to succeed at a Stamina roll against the same difficulty or become fatigued (-1D to all actions) until he rests for an hour. Each such instance is cumulative and each one requires an hour of rest to recover from, so that a psionic character that has used 3 powers and failed the stamina roll for all three is at -3D and needs to rest for 1 hour to reduce the penalty to -2D, for two hours to reduce it to -1D and for 3 hours to completely recover from the fatigue.


Psionic Powers

Each Psionic Power is bought as a skill for the Psi Potential attribute and costs double CP to improve. "Wild Talents" need to invest 2 skill dice to have a single D in one skill, and pay five-times the CP cost to improve psionic skills.

Telepathy
this power can be kept "up"
Range: 100m per D (e.g. if you have 3D+1 in this skill, the range is 300 meters)
Base Difficulies:
Very Easy - Send a simple thought or idea (a single one- or two-word phrase)
Easy - Send normal a few normal scentenses of normal speach
Moderate - innitiate and keep up a full telepathic conversation that can include images
Difficult - innitiate a state of compressed thought exchange; about 10 minutes of conversation and images can be done in a single round
Very Difficult - innitiate a state of higher level thought exchange in which an hours worth of conversation and images can be exchanged in a single action
modified by proximity
Additional Modifiers:
+2 per kilometer increased range
+2 - connect to 2 people at the same time
+5 - connect to 4 people at once
+7 - connect to 10 people at once
+10 - connect to 20 people at once
+12 - connect to 40 people at once
Note: an unwilling target may simply refuse to communicate, although it may be difficult to "keep your thoughts to yourself" (difficulty determined by GM)


Empathy
Range: 10m per D
Base Difficulties:
Very Easy - how the target feels (very good, bad, in pain, etc.)
Easy - basic emotion the target is feeling (in love, hatered, happiness, joy, boredom, etc.)
Moderate - read complex emotional patters and their reasons (I feel nervous because I planted a bomb and now I'm trying to find a way out of the blast radius)
A Note: Only active emotions can be read, that means the emotion that is currently the predominating one.
modified by relationship
+2 to difficulty per 100 meters increased range
Advanced Difficulties:
Moderate - making a slight modification to an emotion that was sensed
Difficult - making a moderate modification to an emotion that was sensed
Very Difficult - making a severe modification to an emotion that was sensed
Heroic - implanting an emotion of minor intensity
Heroic +10 - implanting an emotion of moderate intensity
Heroic +20 - implanting an emotion of high intensity
always modified by the result of the target's Willpower roll
Duration: Emotion modifications last for a day per D of skill, but if the emotion turns out to be dangerous to the target he gets to roll a Willpower roll to break the effect immediately (minor emotion/slight change - Easy; moderate emotion/change - Moderate; severe emotion or modification, Difficult) whenever such a situation arrises.

Operation Rimfire Characters

User:Kurst/Crossover:Mekton/PCs

Larani Kynis

  • Character Name: Larani Kynis
  • Type: Flight Leader
  • Rank: Captain
  • Gender/Nationality: female Kargan
  • Age: 23
  • Height: 5' 8'' (1,73m)
  • Weight: 130 lbs (59 kg)
  • General Note: "An excellent pilot with all the diplomatic skills needed"
  • Physical Description: Larani is a very attractive woman of slender but sturdy build, slightly on the taller side of average. She has long blue hair, that she wears shorter in the front, swept over one eye.
Uaa-logo.gif

Pers.Doc.Lar.Cpt.473

Captain Kynis is this administrator's choice for Fireflight command. Lt Artis, while having more experience, also has a record of instability in the past. (See:#Pers.Doc.Ced.Lt.623). Larani is perfect for our needs: an excellent pilot, with competent levels in all the social and diplomatic skills needed for dealing with the public. All records indicate a cool personality that is capable of handling almost any emergency.

Her position as a member of a Kargan noble family has raised questions of her loyalties. I believe that these concerns are unfounded, as her enlistment was forwarded by the Lady Arasaiu (a vocal advocate of Overwatch), not her ambitious father Lord Kynis. In fact, father and daughter seem to be estranged at the moment.

Larani, all in all, seems to be ideally suited for the task of command. Her motivations seem to be above petty vendettas and revenge, so she should be able to keep the others in line

-Hav.Com.Rim 2-20

.

.

.

.

.

Cedric Artis

  • Character Name: Cedric Artis
  • Type: Assistant Commander
  • Rank: Lieutenant
  • Gender/Nationality: male Elaran
  • Age: 25
  • Height: 6' 1'' (1,85 m)
  • Weight: 180 lbs (82 kg)
  • General Note: "A loyal and good soldier"
  • Physical Description: Tall, muscular and sportive. An good looking man with red hair, shot with a discoloured streak.
Uaa-logo.gif

Pers.Doc.Ced.Lt1.623

Cedric has served as a loyal and good soldier for seven years, longer than any other squadron member. He has been decorated by the Elaran throne, and surviving Kargan pilots that have faced him in battle call him a "worthy and admirable" opponent. In all, he is a perfect addition to the squadron, and possibly its most valuable member.

My only hesitation is that, in the past, he was "under observation" at an Elaran hospital after losing a fellow squadron member in an ambush (they were romantically involved). While he was released with a clean bill of health, I still wonder how deeply the loss affected him. I wish I could recommend Cedric as highly as other members of the squadron. But even with his personal problems, it was difficult to chose Larani over him for the commander's spot. But as a second, he should be invaluable.

-Hav.Com.Rim 2-20

.

.

.

Tammis Veric

  • Character Name: Tammis Veric
  • Type: Flight Tactician
  • Rank: Ensign
  • Gender/Species: male Kargan
  • Age: 20
  • Height: 5' 11'' (1,80 m)
  • Weight: 165 lbs (75 kg)
  • General Note: "There are many pilots who can fly, but there are some who soar."
  • Physical Description: A dark skinned, brown haired, slender young man with an air of confidence and his head in the clouds.
Uaa-logo.gif

Pers.Doc.Tam.Ens.998

There are those pilots who fly, and there are those who soar. Tammis is definately the latter. His skill in a mekton is truly inspiring to behold; his only problem is that he has a love of flying, not combat. His marksmanship scores were a fraction of his maneuver ratings (but still well above the norm). With this weakness more than made up for by Tharis (See: #Pers.Doc.Tha.Ens.733), Tammis' piloting skills are something that the rest of the team can learn from.

Little is known about hispersonal life and I have not had the opportunity to meet him in person. He seems to be the typical "fighter jock", more interested in speed and looking good for the girls than any military glory. He has given several surprisingly good TV interviews, and popular with the general public. At some point in the future, we might want to consider making him an Overwatch spokesman.

-Hav.Com.Rim 2-20

.

.

.

.

Eiran Alestain

  • Character Name: Eiran Alestain
  • Type: Lead Technician/Piolt
  • Rank: Ensign
  • Gender/Species: male Ettaran
  • Age: 15
  • Height: 5' 5'' (1,65 m)
  • Weight: 135 lbs
  • General Note: "while waiting he repaired the secretary's vid-phone as well as the guard's watch..."
  • Physical Description: A shy, thin teenager with very long green hair worn in a single braid.
Uaa-logo.gif

Pers.Doc.Eir.Ens.475

I must admit, when I saw this young man's application cross my desk, Ithought it was a joke. By most laws he won't be a legal adult for another year, and the only practical experience that he has is flying practice runs in the mektons on his family's fan carrier. To my surprise, he was granted an interview, and passed with AA status!

He's also a gifted tech; waiting for the interview to start, he repaired the secretary's vid-phone as well as the guard's watch. Since the interview, he has shown equal brilliance on large and small scale mechanics and electronics. I imagine with a few more years under his belt, he could be one of the finest mekton designers that Algol has produced.

His only problem lies in personal communication. Quiet and shy, he is a classic introvert (odd trait for an Ettaran), who relates to machines better than people; he'd rather fix a can opener than talk to a stranger.

.

.

.

.

Laian

  • Character Name: Laian
  • Type: Murian Liaison
  • Rank: Lieutenant
  • Gender/Species: female Murian
  • Age: 18
  • Height: 5' 6'' (1,68 m)
  • Weight: 120 lbs (54 kg)
  • Quote from the File: "no airs of superiority, but remarkable psionic powers"
  • Physical Description: of average height and slender build she is a blonde, delicate beauty. Is she a princess from a fairy tale?
Uaa-logo.gif

Pers.Doc.Lai.Lt2.004

I received the news of a Murian member of the squadron with a great deal of relief. At least the arrogant bastards are helping to protect the new world they created. Compared to the other Murian delegates, Laian is surprisingly normal; no airs of superiority, or insistence that her position be placed above the others. In fact, she requested that her rank be reduced. She felt that it was unfair that she be rewarded because of her birthplace. I hope that more Murians are like her.

Her piloting skills are passable, but she is going to need practice. Her psionic abilities are remarkable, and may make some other members uncomfortable. But her outgoing and friendly personality should soon allay any fears.

All in all, I like the girl. As far as her skills go, no one outside of Muria is competent to judge her strongest suit. I am sure that she will pull her weight with the rest of the team.

-Hav.Vom.Rim 2-20

.

.

.

.

Tharis Tremaine

  • Character Name: Tharis Tremaine
  • Type: Support Technician / Pilot
  • Rank: Ensin
  • Gender/Nationality: male Elaran
  • Age: 23
  • Height: 6' 5'' (1,96 m)
  • Weight: 210 lbs (95 kg)
  • General Note: "He has it all. The looks, the training and the breed. An is a dead-shot with any gun."
  • Physical Description: A towering apparition of handsomeness with long light brown hair worn open. He is always well dressed.
Uaa-logo.gif

Pers.Doc.Tha.Ens.733

I think Tharis' test scores by themselves would earn him a spot on our team. Vever mind all of the other benefits he brings. A perfect 50 on the shooting range with a beam rifle is truly impressive. In addition to skills with mecha-based weaponry, his deadly aim seems to be present in any weapon he handles, from pistol to Aussault Rifle. A 3-year veteran of the Archipelago war, Tharis brings practical combat experience along with his skills.

In person, he is friendly and surprisingly polite. I wasn't surprised to hear that he was the son of an Elaran Duke, his manners and bearing certainly indicate it. I am surprised that a man of his station is still single. I understand that he joined the military against his father's wishes. If this is true, we might have to pull some sort of political maneuvering to process his application.

-Hav.Com.Rim 2-20

.

.

.

.

.

Celine Attara

  • Character Name: Celine Attara
  • Type: Astro-Navigation Expert / Pilot
  • Rank: Ensin
  • Gender/Nationality: female Elaran
  • Age: 18
  • Height: 5' 1'' (1,55 m)
  • Weight: 100 lbs (45 kg)
  • General Note: "Small and slight of build, nevertheless a flirtatious bundle of energy."
  • Physical Description: Small with a slim figure, evenly tanned skin, golden eyes and a dark-lavender mane - always groomed to maximum effect and individualistically styled.
Celine attara.png

Pers.Doc.Cel.Ens.935

During the war, Celine would have been laughed out of boot camp. Flamboyant and over-individualistic, she is also the consummate flirt. How she manages to pack so much energy into so small a body is beyond me.

Her qualifications, however, are unquestioned. Her ability in figuring the complicated equations needed in orbital mechanics is nearly supernatural, and although she has faults, the positives far outweigh the negatives.

But with a mixed gender crew confined close together for a long period of time, I'm not sure Celine was the wisest choice. Her record lists over 10 "intimate relations" in the course of 15 months. It's possible that her flirtatious nature is only a front, and that in a military situation she will show more restraint than is her "normal" behaviour. Or, she may pick a single lover and "settle down". In either case, we do not need her causing tensions among the male squadron members.

Somehow, I doubt we'll be so lucky.

-Hav.Com.Rim 2-20

.

.

.

.

.

Daric Tallus

  • Character Name: Daric Tallus
  • Type: Squadron Melee Tactics / Pilot
  • Rank: Ensin
  • Gender/Nationality: male Kargan
  • Age: 19
  • Height: 5' 7'' (1.70 m)
  • Weight: 158 lbs (72 kg)
  • General Note: "One of the best young hand-to-hand combatants in Karga."
  • Physical Description: Just below average in height, and of sturdy build. He has black hair of medium length and steel grey, piercing eyes.
Daric tallus.png

Pers.Doc.Dar.Ens.432

Daric is an unusual addition to the team, as his area of expertise falls on a personal level. He is one of the nest young hand-to-hand combatants in Karga. Trained by his father, the legendary Duncan Tallus, he has grown up using hands, knives and swords all his life. While the Fireflight squadron is mekton-based, it is foolish to believe that they will be in their suits 24 hours a day. Hopefully, he will teach the others some of his skills, and in return he will learn from them. The squad needs someone like Daric, and I feel that he's the perfect choice.

On the surface he may appear distant and moody, but he seems to value friendship above all, and I think he will fit in well with the rest of the squadron. He has a quick temper, but I don't foresee any problems with him in the future. He is a good soldier.

-Hav.Com.Rim 2-20

.

.

.

.

.

.

Karin Myiian

  • Character Name: Karin Myiian
  • Type: Reconnaissance
  • Rank: Ensin
  • Gender/Nationality: female Kargan
  • Age: 21
  • Height: 5' 11'' (1.80 m)
  • Weight: 130 lbs (59 kg)
  • General Note: "a reconnaissance expert with a constant military bearing that never seems to relax"
  • Physical Description: A very slender, tall woman of average looks. She has long blue hair and blue eyes.
Uaa-logo.gif

Pers.Doc.Kar.Ens.334

A highly rated reconnaissance pilot, Karin is one of the best at what she does. Her exploits against the Sharifin rebels (no matter our personal feelings on the matter) is exemplary.

Her loyalty and ability are unquestioined, but I do have one nagging doubt. A woman of her skills would have gone far on the front lines during the war. So why was she stationed so far from the action? The Kargan delegates say that she was simply more useful where she was. That explanation will have to do for now.

Her personality leaves a bit to be desired. Her military bearing never seems to relax; it's her way of life. There might be some friction between Karin and a few of the more "freewheeling" members of the squadron, but I imagine that each can learn something from the other. She seems to respect discipline and skill above all, so I don't think that she will have any problems serving with Elarans.

-Hav.Com.Rim 2-20

.

.

.

.

Aleoi Hiarri

  • Character Name: Aleoi Hiarri
  • Type: Computer Technician / Pilot
  • Rank: Ensin
  • Gender/Nationality: female Ettaran
  • Age: 17
  • Height: 5' 2'' (1.57 m)
  • Weight: 105 lbs (48 kg)
  • General Note: "A typical Ettaran teenager witha smile that lights up a room better than a hundred halogen lamps"
  • Physical Description: A young woman, well tanned woman of small and slender build with very long brown hair she wears in two braids.
Aleoi hiarri.png

Pers.Doc.Ale.Ens.523

At 17, Aleoi is the second youngest recruit to be chosen for this group (it is odd that the two youngest recruits are both Ettaran). There were other, older applicants, but when it came down to it, Aleoi was simply (overall) the best qualified for the position. Her ability to understand and use computers is, in my opinion, amazing. I have yet to see the system that she could not crack, or the computer that could withhold any secrets from her. If we can get her hooked into the Axis mainframe, we'll have them.

I understand that her frivolous personality belies her skill, but believe me, the skills are there. In all possible tests nad simulations she has had top marks, both as a pilot as well as programmer. Simply put we cannot afford to lose her.

Face to face, she seems to be a typical Ettaran teenager, interested in the latest rock music and the lastest film heartthrob. Having recently met the young lady in person, I can say this: Her smile lights up a room better than a hundred halogen lamps.

-Hav.Com.Rim 2-20

.

.

.

.

.

.

Algolian Equipment

Equipment availability rules need to be adjusted a bit for the setting:

1 - Readily available throughout Algol.
2 - Normally available only in large cities and harbours, or on the item's country of origin.
3 - Specialized item, normally only available in item's country of origin.
4 - Rare item, difficult to obtain anywhere.
F - Fee or permit often required for purchase.
R - Restricted item; In most nations it may not be sold without a license.
X - Illegal in most nations. Possession and use generally violates local laws.

Weapons

Personal Weapons (character scale)
Firearms Accuracy Damage Burst(RoF)1) Shots Range Weight Cost Availability
EDF 9mm Automatic +1 3D (4) 12 2-10/25/50 .8 kg 75₢ 3,F
Kargan Gyrojet Pistol -1 4D+1 2) (1) 5 7-15/30/100 1.3 kg 150₢ 3,R
ADF 7.65 Automatic 0 2D+2 (4) 12 2-10/20/40 .6kg 100₢ 1,F
EDF Submachinegun -2 2D+1 5 30 3-15/40/100 2.7kg 300₢ 3,R
MA-4 Needler -1 (2D)+dart 3) (2) 12 1-7/20/40 .9kg 100₢ 1,F
EDF A-13 Standard Rifle +1 3D+1 3 30 4-20/80/200 4.1kg 200₢ 3,F
Kargan AZ-1184 Gyrorifle +1 4D+2 (1) 10 7-20/150/500 6.1 kg 250₢ 3,R
Farmer's two barrel shotgun +2 4D 4) 3 4) 5 2-7/15/40 3.0 kg 250₢ 1,F
Annotations
  1. A number in parentheses represents a "rate of fire", meaning a maximum number of attack actions it can be used for in a single round.
  2. Only does 3D6 at short range as the projectile still picks up speed.
  3. For a needler the damage in parentheses represents the armor penetration capacity. Roll it against the armor of the target. It does not damage the target. The effect on the target is from the chemical substance carried by the dart.
  4. The shotgun does not really fire a burst, but if the target it hit by 5 or 10 over the difficulty, more shot hits home, doing more damage, with the same rules as autofire. A shotgun has an easy difficulty at all ranges, but damage decreases to 3D6 and Burst 2 at medium range and 2D6 with no Burst at long range.
Tech
Tech 21-Y3B Plasmablade
Type: Two-handed Energy Melee Weapon
Skill: Melee: Plasma Sword
Weight: 3kg
Cost: 600₢
Availability: 4, F
Ammo: 10 rounds (belt)
Difficulty: Moderate
Damage: 5D

The Plasmablade is actually a superpowered flamethrower, projecting a narrow jet of superheated plasma about 3 feet long, held in check by a magnetic bottle so powerful it can make solid impact with other objects or plasmablades. If parried or parrying a weapon that is not a plasmablade, the weapon will suffer the damage from the plama blade (see → rules). The damage from the plasmablade is reduced by the energy defense of an armour. The fuel for the plasma jet is a highly volatile gas that is stored under high pressure in liquid form in small canisters on the belt.

Mektons

Conversion Chart (completely experimental at this stage)
BODY Classification SW-D6 Body Wounds
Superlight 1D 1
Lightweight 1D+1 1
Striker 1D+2 2
Medium Striker 2D 2
Heavy Striker 2D+1 2
Mediumweight 2D+2 3
Light Heavy 3D 4
Medium Heavy 3D+1 4
Armored Heavy 3D+2 4
Superheavy 4D 5
Megaheavy 4D+2 6


on Algol force shields are unknown, but they put additional armor plating on top of the hulls...

AUX-01 "Otto"

AUX-01 "Otto", a heavy construction mecha
Type: medium heavy construction mecha
Scale: Striker
Crew: 1; skeleton: 0
Autopilot: 1D+1
Mecha Piloting 2D+1 (Maneuverability already figured in), Construction 2D+1, Mining 2D+1
Cover: Full
Cost: 15,600₢
Maneuverability: -2
Move: flight: 12 (=60m)
Body Strength: 3D+1
Armor: 12 pts "plating"
Weapons:
  • Right Arm
    • Hand (Melee)
      Fire Arc: Front & Right
      Skill: Mecha Melee (Easy)
      Fire Control: +1
      Damage: 3D+1
    • 75mm Scattershot1) Cannon
      Fire Arc: Front, Right
      Skill: Mecha Gunnery
      Fire Control:
      Range: 5-50/200/500m
      Damage: 6D+1/4D+1/2D+1
      Ammunition: 10
  • Left Arm
    • Power-Claw (Melee)
      Fire Arc: Front & Left
      Skill: Mecha Melee (Moderate)
      Damage: 4D+1
    • Plasma Cutter (Melee)
      Fire Arc: Front & Left
      Skill: Mecha Melee (Moderate)
      Damage: 5D+2

1) hitting with a scattershot weapon at any range is Easy, because of the spreading shot. But damage is reduced as indicated.

Additional Systems:
  • Micromanipulators in right arm
  • Spotlights (R&LA) to illuminate 2 10m cross-sections
  • Escape Pod
  • Damage Control Package (including flares, fire retardant foam for 50m², a space-liferaft (for 4 people with supplies for 4 days + basic medical supplies), and glue bombs that can seal 20m² of area that have been breached to vacuum)
  • Basic sensor array with Tech Analyser (+2 to Sensor Operation for identification)

The "Otto" is a striker-scale construction mecha, specifically built for space and incapable of functioning under planetary gravitational conditions. It is completely sealed for space and features a full life support system. The cockpit doubles as escape pod.

Aggendi Scout

Type: Striker-scale half-organic mecha-monster
Perception 2D+1
Dexterity 1D+2
Flight/Dodge 3D+1, Mini-Blasters 5D+1
Strength: 4D+1
Brawling: 3D
Flying Move: 36
Special Abilities:
  • striker-scale
  • Full spectrum senses - sees far into UV and IR, hears radio and communication frequencies and feels radiation
  • No multiaction penalty for up to 5 actions
  • Natural armor adds +1D+1 to STR vs. physical and energy damage, but is subject to reduction
  • Claws do STR+1D6 damage; Bust Value (BV) 2 - meaning: if hit is scored 5 better than required, second claw hits as well for an additional damage bonus of +1D6
  • Arm blades do STR+1D6 damage and ignore 1D6 armor
  • Tail can be used to grapple
  • 2 fire-linked Mini-Blasters
    Fire Arc: Front
    Range: 8-80/300/800m
    Damage: 3D+1, BV-3