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Mechanical Skills
Mechanical Skills
Mechanical stands for "mechanical aptitude" and represents how well a character can pilot vehicles and starships and operate the various systems on board. It also reflects how well the character handles live mounts, like banthas and tauntauns. A character with a high Mechanical attribute is going to take naturally to driving landspeeders, flying cloud cars and piloting Xwings and ships like the Millennium Falcon. A character with a low Mechanical attribute has a lot of minor accidents.
Most Mechanical skills are used to drive vehicles or pilot starships. Most of the time, characters should be able to negotiate clear terrain (Very Easy or Easy) without too much trouble. It's when a driver goes too fast, tries risky maneuvers or gets involved in a chase that things get tricky.
Time Taken: One round for chases and combat. For trips, several minutes, hours or days. (Characters might roll space transports to see if anything went wrong over a trip that takes three hours. One beast riding roll might be made to see how well a character handles his tauntaun over a patrol march of several hours.)
- Archaic Starship Piloting
- Astrogation
- Beast Riding
- Capital Ship Gunnery
- Capital Ship Piloting
- Capital Ship Shields
- Communications.
- Ground Vehicle Operation
- Hover Vehicle Operation
- Jet Pack Operation
- Powersuit Operation
- Repulsorlift Operation
- Rocket Pack Operation
- Sensors.
- Space Transports.
- Starfighter Piloting
- Starship Gunnery
- Starship shields
- Swoop Operation
- Walker Operation
OTHER ATTRIBUTES